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Interesting TTRPG rulebook with plenty of stylish illustrations and three simple adventures included. Extremely well-indexed, with clickable keywords that bring you straight to the relevant details.

'Twisting' magical items between two possible forms is an innovative concept, and having it happen unintentionally on a fumble is a fun idea. 

A fair bit simpler than D&D but still crunchy enough to appeal to its fans, as long as they don't mind learning a new system. However, the heavy focus on mechanics may be somewhat off-putting for those seeking a more narrative experience.

Overall, Brightknife has plenty to offer those who are willing to delve into its systems, but may be daunting for those with less of a passion for mechanics. 4/5 stars - excellent.

Thank you for the feedback! I appreciate you taking a look.

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Gorgeous game! Very meticulously laid out with beautiful illustrations... i can tell that a lot of work has gone into writing this!

Small question: just wondering if there's a reason that successes are 3's instead of 6's?

Thank you for your feedback!

To achieve the probability spread I wanted, the success number could have been anything except 1 or 6, so I chose 3 since it's a multiple of 6. Using 6 as the "crit" number felt right, and the potential for a crit makes success slightly more likely than a 1 in 6 for each die rolled.  I also think it's interesting twist to have players look for a number that isn't just the highest one on the die for success.

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I really enjoyed the material, it is very beautiful and the system is very practical, but I would like to know what font you used in the subtitles of the chapters?  :)

Thanks for your kind words!

The headings are Avara and the body text is Lato. If there's a third font (I'm forgetting if I changed the sidebars to Lato) it would be PT Sans.

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Cool, thanks for information 🙂