To achieve the probability spread I wanted, the success number could have been anything except 1 or 6, so I chose 3 since it's a multiple of 6. Using 6 as the "crit" number felt right, and the potential for a crit makes success slightly more likely than a 1 in 6 for each die rolled. I also think it's interesting twist to have players look for a number that isn't just the highest one on the die for success.
I really enjoyed the material, it is very beautiful and the system is very practical, but I would like to know what font you used in the subtitles of the chapters? :)
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Gorgeous game! Very meticulously laid out with beautiful illustrations... i can tell that a lot of work has gone into writing this!
Small question: just wondering if there's a reason that successes are 3's instead of 6's?
Thank you for your feedback!
To achieve the probability spread I wanted, the success number could have been anything except 1 or 6, so I chose 3 since it's a multiple of 6. Using 6 as the "crit" number felt right, and the potential for a crit makes success slightly more likely than a 1 in 6 for each die rolled. I also think it's interesting twist to have players look for a number that isn't just the highest one on the die for success.
I really enjoyed the material, it is very beautiful and the system is very practical, but I would like to know what font you used in the subtitles of the chapters? :)
Thanks for your kind words!
The headings are Avara and the body text is Lato. If there's a third font (I'm forgetting if I changed the sidebars to Lato) it would be PT Sans.
Cool, thanks for information 🙂